Tuesday 20 September 2016

Changes since version 0.0.1.0

Development on Greenblood has recommenced! It's been 6 months since the last version, here is a list of changes that have been made since then.
New version (0.0.2.2) will be out soon!

New in ver. 0.0.1.1 (14/9/16)
:
  • The pistol now auto-reloads when you try to shoot it when you have an empty clip but still have ammo.
  • Removed ladder sounds to avoid them constantly playing.
  • Removed third level due to poor quality.
  • Added an ending screen and death screen.
New in ver. 0.0.2.0 (15/9/16):
  •  Altered new main menu to new design.
  • Enemies now react to being shot, previously they only reacted to player being within their FOV.
  • Added new level (as level 2, old level 2 is now level 3)
  • Added extra items / changed items on level 1 & 3 to balance difficulty.
  • Slightly altered layout of level 1 (added cover and hid secret ladder)
New in ver. 0.0.2.1 (17/9/16):
  • Exit button on main menu is now functional.
  • Player is now prompted before quitting game when Esc is pressed.
  • Added 4th level (boss level)
  • Added a new enemy (boss enemy “Brutes”)
  • Death animation now plays instead of just going to death screen.
  • Added a super health kit.
  • Added textures to level 2.
  • Enemy shooting is now more consistent. (much less based on random chance)

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